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Beholder 5e stat block
Beholder 5e stat block











beholder 5e stat block

Being consumed is also the regular fate of any spawn that turn out as "abominations," or in other words, even slightly different than the rest of the brood.

beholder 5e stat block

It is not uncommon for a hive mother to threaten to eat a stubborn brood-spawn: an action she is wholly capable of carrying out, especially after the other beholder is deprived of its eye rays by her antimagic cone. While lacking the eye rays of a common beholder, hive mothers make up for this by their innate ability to command the beholders of her brood through a combination of innate ability and intimidation. These commanded beholders are always exactly identical to each other, as beholders do not tolerate differences in their species as a matter of principle, and all nearly identical to the hive mother, who is both larger and lacks the common beholder's eye stalks, with her eyes instead arrayed around the body itself. They are twice the size of a normal beholder and always command a brood of these to do her will, using her innate telepathy to keep tabs on each of her subjects. The hive mother moves up to half her speed then makes a bite attack.Ī hive mother, also known as the ultimate tyrant or simply "The Ultimate," a title befitting of their pride, is a queen among beholders. The hive mother moves up to its speed without provoking opportunity attacks. The hive mother regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hive mother can take 3 legendary actions, choosing from the options below.

beholder 5e stat block

If the hive mother dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. If the hive mother takes 30 damage or more on a single turn from the swallowed creature, she must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. A hive mother can have up to one Large, two Medium, or four Small or smaller creatures swallowed at a time. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the hive mother, and it takes 42 (12d6) acid damage at the start of each of the hive mother's turns. If the attack hits, the target is also swallowed, and the grapple ends. The hive mother makes one bite attack against a Large or smaller target it is grappling. On a failure, the creature is diseased for 1d4 hours. of it must make a DC 14 Constitution saving throw. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. Mucous Cloud: While underwater, the aboleth is surrounded by transformative mucus. The target is grappled (escape DC 16) and the creature is restrained until this grapple ends. Amphibious: The aboleth can breathe air and water. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. The hive mother makes 3 attacks with its bite.īite. The hive mother has advantage on saving throws against spells and other magical effects. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The hive mother's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone. Languages Deep Speech, Undercommon, telepathy 120 ft. Saving Throws Int +11, Wis +9, Cha +11 Skills Intimidation +10, Perception +15 Condition Immunities prone Senses darkvision 120 ft., passive Perception 25

beholder 5e stat block

The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.Armor Class 20 (natural armor) Hit Points 252 (24d12 + 96) Speed 0 ft., fly 40 ft. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.













Beholder 5e stat block